Jinxed
by Amy McCulloch · Jinxed #1
A STEM-powered adventure about a girl, her conscious robot cat, and the lies that keep them together
The story
When tinkerer Lacey Chu mysteriously gains admission to the prestigious academy she was rejected from, she discovers a broken robotic companion in her basement and spends the summer bringing it back to life. But her companion turns out to be something far more advanced than any technology that should exist — and keeping that secret puts everything she has worked for at risk.
Age verdict
Best for ages 10-13. Emotional complexity and ethical questions reward older readers; adventure and cool-tech premise engage younger ones.
Our take
Tech-forward adventure that excites kids and teachers with STEM hooks while parents note competent but not literary-grade craft
What stands out
Each audience's top 3 dimensions. Out of 30 scored per book.
Kids love
- First-chapter grab Exceptional
The prologue drops readers into a pulse-gun chase through woods with a creature burning in someone's arms and a final mysterious purr — one of the most visceral openings in the collection. The shift to Lacey fixing a baku maintains momentum through relatable voice and ambition. Stronger than Lunch Lady (8, kid-grounded immediacy) and approaching A Court of Mist and Fury (9) in immediate psychological urgency, calibrated for a younger audience.
- New world unlocked Strong
The baku ecosystem — customizable robotic companions integrated into daily life, a prestigious academy for their designers, and an underground economy of repair and modification — opens a genuinely new world for young readers. Introduces robotics, AI consciousness, and corporate power dynamics through lived experience rather than exposition, stronger than InvestiGators (6) and approaching The Golem's Eye (9) in world depth.
Parents love
- Creative spark Strong
The extended repair project — sourcing parts, testing circuits, troubleshooting failures — models real engineering thinking that will send maker-minded kids to their own workbenches. Competition strategy sequences spark game-design thinking, and the concept of designing a personal robotic companion is inherently generative. Stronger than Lunch Lady (7, food-themed gadget designs) through sustained hands-on creative modeling across multiple chapters.
- Parent-child conversation starter Strong
Multiple conversation-ready threads emerge naturally: how to handle rejection, whether lying to protect something you love is justified, what it means when technology becomes conscious, and navigating friendships when keeping secrets. Comparable to A Deadly Education (7) in generating discussions about ethics and relationships, with added STEM conversation hooks about AI and corporate responsibility.
Teachers love
- Project potential Strong
Multiple substantial project paths live in this book: students can design their own robotic companion (engineering and art), build a competition strategy system (game theory and math), create a corporate pitch for a fictional tech company (business and communication), or debate AI rights (ethics and civics). Stronger than Sunny Rolls the Dice (7, game campaign design) through the breadth of STEM-integrated project types.
- Cross-curricular value Strong
Strong natural connections to STEM curriculum — robotics engineering, circuit design, artificial intelligence ethics, and competition strategy theory. Entrepreneurship discussions emerge through the corporate founder's legacy, and media literacy through social media culture. Comparable to A Deadly Education (7, language and linguistics connections) through sustained rather than incidental curricular links.
✓ Perfect for
- • Kids who love building, tinkering, and taking things apart
- • Readers drawn to school competition stories with high stakes
- • Girls interested in STEM who want to see themselves as the hero
- • Fans of robot companions and AI stories
Not ideal for
Readers wanting a complete standalone story — this is book one of two with significant unresolved threads. Also not ideal for readers sensitive to social betrayal or impostor-syndrome anxiety.
⚠ Heads up
At a glance
- Pages
- 336
- Chapters
- 41
- Words
- 76k
- Lexile
- 790L
- Difficulty
- Moderate
- POV
- Third Person Limited
- Illustration
- None
- Published
- 2020
Mood & style
You'll know it worked when…
Ends on a cliffhanger with major questions unanswered — readers will want book two immediately.
More like this
Same genre, similar age range. Ranked by kid score.
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